Gaming the Mind recently delivered an education session to Games Design and Development students at the National Film and Television School (NFTS), helping them explore the intersection of mental health, well-being, and game design. The workshop was led by trustees Dr Donald Servant and Dr Hamilton Morrin, both of whom bring clinical and research expertise in mental health.

The session highlighted the importance of responsible representation of mental health themes in games, equipping students with the knowledge to approach such topics with a balance of authenticity and sensitivity. Several students were already working on projects covering mental health and neurodiversity, and they found the discussion invaluable for shaping their narratives and mechanics.

Alan Thorn, Course Leader for Virtual Production and Indie Games Development, praised the initiative: “Donald and Hamilton have been big supporters of our students and the course… Our students have always loved their visits.”

Andre Van Rooijen, Head of Games Design and Development at NFTS, added: “It was a great pleasure to witness their passion around games and mental health. From the questions being asked, I am sure the students really appreciated their insight as well.”

GTM's Hamilton Morrin next to a banner for the NFTS games course
GTM’s Hamilton Morrin

Hamilton Morrin found delivering the session to be highly productive: “The students told us that it was eye-opening and informative. They value the representation of various mental health and neurodiverse experiences in games. One student even shared how games like Hellblade helped them communicate their own lived experience to loved ones.”

By fostering these conversations, Gaming the Mind supports the next generation of game developers to create meaningful, inclusive experiences that resonate with players worldwide.

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