Understanding how video games interact with mental health is a key step in supporting the mental health of video game players. Here you can find our involvement with research into this fascinating area, including calls for participants.
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Save the date! Gaming the Mind Conference returns in November 2026
Gaming the Mind’s second academic conference will be held on November 2, 2026, at the Royal College of Psychiatrists. It focuses on the interplay between video games, mental health, and clinical practice, featuring talks, discussions, and poster presentations. This year introduces a hybrid format for global participation.
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A look back at the Gaming the Mind Conference 2025
The Gaming the Mind Conference 2025 on September 29 at the Royal College of Psychiatrists in London focuses on video games and mental health. It features talks from experts addressing both the positive effects of gaming and issues like addiction. Registration by September 1 offers early bird rates for attendees.
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Groundbreaking research finds what stresses esports athletes – and how they cope
Gaming the Mind’s Dr Atheeshaan Arumuham joined researchers from the universities of Chichester and Winchester to study stressors facing esports athletes. They identified 51 stress factors, including communication issues and criticism. Esports athletes use various coping strategies, but may benefit from more problem-solving and emotion-regulating strategies. The need for psychological skills training and communication training…
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Join ADHD Gaming Exercise Study with BREAD Lab at Kingston University
We’ve partnered with BREAD Lab to research if exercise-based video games can help kids with ADHD stay active. Seeking parents of kids aged 7-12 for online survey participation. Also, looking for families whose 7-11-year-old has ADHD to participate in playtesting at Kingston University London. This will help develop an exercise program for kids with ADHD.
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Supporting Mental Health Foundation’s research with gamers: key findings
Gaming the Mind were part of an expert panel for The Mental Health Foundation’s study on mental health and gaming, which tracked the experiences of video game players aged 16 to 60 over 3 weeks. Positive effects included reduced worry and anxiety; better social connections, and stress relief. However, participants also noted negatives, such as…








