Understanding how video games interact with mental health is a key step in supporting the mental health of video game players. Here you can find our involvement with research into this fascinating area, including calls for participants.
-
Gamers’ loot box concerns: our comment on Gambling Health Alliance research
A study by the Gambling Health Alliance (GHA) found that 91% of young gamers view loot boxes as a form of gambling. The #LidOnLoots campaign aims to ban paid loot boxes for under-18s due to mental health and financial concerns. Gaming the Mind commented that these concerns should be taken seriously.





