Good representation of mental health in video games can help raise awareness and reduce stigma. We believe in various methods to ensure this, including encouraging developers to safely draw from their own lives and speaking to others with lived experience. Additionally, we offer professional consultation on portraying mental health accurately and sensitively. Contact us for more information. Here are some examples of our work!


  • Speaking to Malachi Gow: our Independent Developer Award Winner

    Speaking to Malachi Gow: our Independent Developer Award Winner

    Malachi Gow received the Independent Developer Award at the inaugural Gaming the Mind Conference for his game “i love me, i love me not,” a hand-drawn mental health-themed experience. Inspired by personal struggles and creative exploration, Gow aims to provide comfort and promote healthy habits through interactive gameplay, with plans for further development.


  • Mental Health Workshop for Game Development Students at NFTS

    Mental Health Workshop for Game Development Students at NFTS

    Gaming the Mind conducted a workshop at NFTS for Games Design and Development students, focusing on mental health representation in game design. Experts Dr. Donald Servant and Dr. Hamilton Morrin provided valuable insights, emphasizing authenticity and sensitivity. Students found the session helpful for their projects on mental health, enhancing their narrative development.


  • Empowering Future Developers to Address Mental Health

    Empowering Future Developers to Address Mental Health

    Gaming the Mind emphasizes the importance of representing mental health in video games. Atheeshaan Arumuham engaged West Suffolk College students in discussions about mental health’s portrayal in gaming, encouraging awareness as they design their projects. This initiative aids future developers in creating thoughtful and empathetic games that can educate and inspire.


  • Neo Tegoel Games’ Gloom and Doom: addressing depression and hope

    Neo Tegoel Games’ Gloom and Doom: addressing depression and hope

    Drew Pan, founder of Neo Tegol Games, shares about his visual novel Gloom and Doom, addressing mental health themes. The story revolves around a wraith seeking entrance to heaven and the girl he is tasked to kill, with a focus on depression and hope. Collaboration with Gaming the Mind fine-tuned the game’s depiction of these…


  • Tea Creature Studios: Creating A Hero’s Guide To Gardening for Child Mental Health

    Tea Creature Studios: Creating A Hero’s Guide To Gardening for Child Mental Health

    Gaming the Mind supported Tea Creature Studios, who created A Hero’s Guide To Gardening, an interactive comic about emotional well-being. The game follows Noomi at summer camp, teaching coping skills. The project received funding from the Sky Women in Technology scholarship and is available for free on itch.io and iOS.


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