Good representation of mental health in video games can help raise awareness and reduce stigma. We believe in various methods to ensure this, including encouraging developers to safely draw from their own lives and speaking to others with lived experience. Additionally, we offer professional consultation on portraying mental health accurately and sensitively. Contact us for more information. Here are some examples of our work!
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Helping Snowy Springs developers to promote self-care
Gaming the Mind provided guidance for Snowy Springs, a game by Holly Hudson and Harvey Hayman. The game emphasizes the importance of prioritizing mental well-being to avoid excessive strain while helping others. It promotes self-care and empathy, aiming to reduce stigma around mental health. Snowy Springs received recognition at the GDWC 2022 and GDLX 2023.
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Before I Forget: Impactful Collaboration with 3-Fold Games
Gaming the Mind supported the development of Before I Forget, a game depicting dementia’s effects. The charity provided valuable feedback to ensure accurate portrayal of dementia, influencing mechanics and narrative. The game’s partnership with Alzheimer’s Research UK raised awareness and funds. The BAFTA-nominated game aims to enhance understanding of dementia.






